PNAU

Changa Tour Visuals

Creative Development
AI
CG
Unreal Engine
Visualisation

Pnau are an Australian dance music trio originating from Sydney.

Toby Pike, Director of the psychedelic Pnau ‘GO BANG!’ music video approached us to create the show visuals for Pnau’s upcoming Changa Album Tour.

Tour Visuals Highlights

Creative Development

The Changa album explores deep themes of psychedelia and nostalgic rave euphoria of which presents an amazing breeding ground for visual insanity. With 60 minutes worth of new visuals to create, Toby knew a blend of technology and artistry would be required to create the hyper-coloured rollercoaster that is the world of PNAU.

For those who have been long time fans of PNAU, you would recall their colourful group of animated characters. The Wild Strawberry, the Dead Dove, The Sun, Lightning Bolt, Skull and so on. We saw an opportunity to build on these characters, adding two new members to the family. The Magic Mushroom and the Super High Cacti Guy. At a high point of the set, we see the BFFs skipping along the surface of a psychedelic planet surrounded by a beautiful spiralling rainbow.

Making guest appearances as collaborating artists are world renowned artist Velvet Spectrum, Tilt-Brush artist Stuart Campbell, time-traveller Jesse Meha, and FINCH director Luke Bouchier.



Super High Cacti Guy, The Magic Mushroom, The Wild Strawberry

Flying Heads

Pnau Changa Album tour launch at The Enmore, Sydney

"The team at Nakatomi have such an amazing ability to problem solve and look for new ways to create imagery. I was overwhelmed when the team built a new machine specifically to run an A.I. that we used to create the style reference & deep dream simulations"

Toby Pike

Director

The Mushroom

Fractal Tunnel Animations

The Build

We worked relentlessly over the course of 6 weeks, creating a myriad of visual hallucinations ranging from twisted character design, epilepsy inducing visual illusions, tantric floating eyes, to mind melting deep-dream animations.

Unreal Engine, Tilt Brush, Autodesk Flame, Blender and Deep Dream AI style transfer hallucinations were all utilized to create visuals that evolved over the set.


Special Thanks:

Fabian Rohne, Paul Shakeshaft, Dan Freene